Krosoczka,
Jarrett. (2013). Lunch Lady and the
video game villain. New
York: Alfred A. Knopf. ISBN 9780307980793
Plot Summary
A new student council
president is needed as Hector and Milmoe fight to gain votes for the election
mean while everyone’s technology devices are being taken from them. Not to fear
the lunch lady is here to solve the mystery in the Lunch Lady and the Video
Game Villain.
Critical
Analysis
The story is action
packed and fast paced as several events are taking place at the same time:
student council election and the mystery behind the missing technology devices.
The illustrations help the reader create a clear picture and stay on track with
the events that are happening throughout the story. As students read the Lunch
Lady and the Video Game Villain characters in the story are
relatable as they are the targeted readers age in addition, the story takes
place at a school. Characters are Hector, the noble student running for student
council president against Milmoe, the bully who is Hector’s opponent, Principal
Hernandez, Mr. Gavin Computo, the tech savvy teacher, the fearless undercover
mystery solving Lunch Ladies. Robotic feeding machine who fights the Lunch Lady
in the end allows readers imagine all the “what ifs” within the story.
Review Excerpt (s)
-Junior Library Guild
(2013) Jarrett J. Krosoczka’s latest installment
of the Lunch Lady series is a charming mix of fantasy and reality.
*Junior Library Guild
Selection, 2013
Connections
Students can create a
short story using the main story elements, but in a comic strip style. The
following books can also guide students in creating their own comic:
O’Donnell, Liam. (2007).MAX
FINDER MYSTERY: COLLECTED CASEBOOK. VOLUME2. ISBN
9782895791218
Krosoczka,
Jarret. (2014).LUNCH LADY AND THE SCHOOLWIDE SCUFFLE.ISBN 9780385752794
Krosoczka,
Jarret. (LUNCH LADY AND THE MUTANT MATHLETES. ISBN 9780375870286
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